Author Archives: nate

The New Puter

Yesterday was shaping up to be a really lousy day, what with me being totally laid low with a cold for the holiday. But, like a ray of hope late in the day, my new laptop arrived.

I ended up getting a Dell Latitutde D610. This is a step for me, because I’ve been anti-Dell based on anecdotes from friends, but more detailed research seemed to indicate that they weren’t better or worse than other manufacturers — as always, it depends a lot on the model.

I was worried that a slightly smaller screen (14.1″ this time around) would seem smaller, but it doesn’t. Keyboard ergonomics are fine. And the fact that it’s two pounds lighter than either of my previous laptops makes a big difference — especially when it’s in my backpack along with a book or two and assorted Ella-gear.

PCs have come a long way in the past decade. After my laptop had booted, the first thing I did was find my wireless network, and in about thirty seconds, I was online, downloading Firefox and Thunderbird, migrating my settings from the desktop, and transferring files at 802.11g speeds. And it all happened without any settings adjustments or manual consultations or editing of .ini files. In ten minutes I was all set to go. I know — that’s what we should _expect_ from computers. It’s just nice that it actually happens once in a while, and more often than it used to.

Acknowledging the New State of Things

Regular and attentive readers will note that the previous piece, compared to Polytropian ramblings of similar length and scope, is an ugly mess. I have, before now, tried to put quite a bit more polish on the longer offerings. I also have, before recent months, tried to post _something_ every day or couple of days, instead of every week.

I’ve been aware of the lower frequency of posts since November, and meaning to get back into the old swing of things. But when I sat down to write about _The System of the World_, I realized that crafting my thoughts into a proper review sounded less like _fun_ and more like _work_ than similar tasks had in the past. Burnout? Maybe. Whatever the case, I’ve decided that the time and energy it would take to re-energize the ol’ blog, such as it is, would be better spent on other things — catching up on the mounting pile of books I’d like to read, for starters, and maybe at some point in doing some fiction writing, something I haven’t dabbled with in years.

This isn’t an announcement of a Suspension or a Hiatus or anything that dramatic, but an Acknowledgement that as it has been in recent months, so shall it continue to be: infrequent posts, which, when they do show up, will tend to be a little less polished, more haphazard, more quippy — more bloggy. Polytropos, which has since its inception hosted my random thoughts, creative impulses, and writerly urges, will still do so, but as a side project instead of a chief outlet. Basically, I’m going to jettison the time-n-energy I spend thinking about blogging, wondering what to blog about next, considering my place in the blogosphere, and feeling guilty about not blogging, and just write stuff quickly when I feel like it. I know, I know — it’s not like I’ve been writing that much anyway, so how much extra time-n-energy do I actually expect to recover? The slouch of recent months has been due in equal parts to Having Less Time and Not Being As Into It, and while there’s no helping the former, shifting focus to non-bloggy things will help with the latter.

Rest assured, in case something arises that calls out for my particular perspective (headline: “Liberia’s New President Pushes For Roleplaying Games As New National Pasttime”), I stand ready to return to Full Blogging Mode at a moment’s notice . . .

The System of the World

(This is less of a traditional book review than the ones on Quicksilver and The Confusion. For one thing, it’s been so long since System of the World was published that steering clear of spoilers seems almost pointless. So, spoilers ahead!)

First: an apology for taking this long. The book was published in September, after all. I read the first half of it in fits and starts over many months, and the last half in a five-day burn once I realized how ridiculous it was that I hadn’t finished yet. There’s some reading zone that you get to, analogous to escape velocity or cruising altitude or something, where you know you’re going to keep going till you finish, not getting distracted by other reading material, and using most of your bits of spare time to keep the pages turning. Some people probably read that way all the time, but I certainly don’t, and I manage it much less often than I did in pre-Ella days. And with these huge Baroque Cycle tomes it’s worse because they’re so dense with detail that when you set them aside for a week or two you know you’ll have to spend some time flipping back pages and racking your brain to remember who that one character was—both his given name and his title—and what he had done when he was much younger in the first book, and what his opinion is on who invented the calculus.

But anyway. I finished. And the delay had absolutely nothing to do with not enjoying reading The System of the World at all, though I did have a marked twinge of disappointment on day one. The first thing I did when I sat down with the book was to look at the maps on the inside front and back cover. In volumes one and two, the maps gave some hints as to the scope of those books—when you saw maps from all over the whole freakin’ world in The Confusion, you knew that Jack and his merry band would be doing a bit of traveling. But in System, the scope is very different: the maps are of London, up close and with environs, and the insets aren’t other places but closeups of places within London. So I knew from the beginning that System was going to be Anglocentric, and while I’m sad we never got to revisit Shahjahanabad or Cairo or Boston, at least I was able to make my peace with that fact at the outset.

On the bright side, all that attention devoted to London means that this is a book all about Daniel Waterhouse. If we break things down as Stephenson would like us to, considering the Baroque Cycle as a whole divided into eight books, not three, then Daniel hasn’t really been front and center since Book One. He’s absent from Two, present occasionally in Three, and less in Four—but not at all in Five. Six, Seven, and Eight are his, though. And what a treat that is. Young Daniel was a mild-mannered Puritan turned Natural Philosopher, fearful of the circumstances he’d been thrust into, living in the shadow of Isaac Newton—a Salieri without the bitterness. Old Daniel is the same guy, hardened by experience—he realizes a few hundred pages in, much to his surprise, that he’s not afraid any more, and that people turn to him full of hope because they see that in him. The quintessential Stephenson hero, the geek-hero, must always gets by on his wits, and Daniel exemplifies this in a particular way because his wits are all he has left—he’s an old man. He can’t even walk fast.

All right, another apology. I’ve got too many little things to comment on and not enough time to organize them all nicely, with Progression towards a Conclusion with Transitions and all the other stuff that makes, y’know, good writing. So I’m going to just go down the line.

If you want the Baroque Cycle in a nutshell—at least, the parts where people are sitting around talking, which is most of it—look to the conversation between Daniel and Sir Christopher Wren on page 75—too long to quote here, though I’m tempted. It is consistently suffused with wit, and manages to incorporate the Newton/Leibniz debate, computers (i.e. the Logic Mill), organs (the church kind), courtly intrigue, and geopolitical drama, all in a couple pages. It’s wonderful stuff, though (as with the whole Cycle) you have to share Stephenson’s unfiltered glee in turning up odd historical facts and anecdotes in order to go along with it. Sometimes in passages like that you think maybe he’s being difficult on purpose, but then you hit the other parts, the swashbuckling bits, the Jack bits, and you swear the guy is angling for a movie deal. It should come as little surprise that the high point of System involves a complicated, flashy break-in at the Tower of London, masterminded by Jack Shaftoe (Jack the Coiner, as he’s known now), that takes upwards of a hundred pages to relate in full.

From there it’s all consequences and implications, leading to—yes! it’s true!—an ending that’s a proper conclusion. Jack comes full circle to the hangman’s noose, And Daniel—well, Daniel cleans up the remaining pieces of a rather complicated life. Stephenson has a habit of tying up the storylines you think are going to be the culminating ones a little early. Upnor and that dead-fish-eating Duke are gone, and Bob finds Abigail, midway through The Confusion. De Gex gets his comeuppance, and Daniel manages to get his Data Cards o’ Gold shipped out, long before System finishes up. The actual endings of the novels, and of the Cycle as a whole, have more to do with tying up character than plot—a surprising (and welcome) strategy in books that are so completely, gloriously plot-heavy.

Enoch Root. Where was he? I know, I know—he was in Boston. But I missed him. I missed the little cameos he’d make throughout the rest of the Cycle, little hints as to What He Was. Now that it’s complete we can all freely speculate, though of course the real answer is that he’s meant to be ambiguous. He’s probably a really, really old guy—maybe even the biblical Enoch—who extends his life by means of an alchemical elixir, and who has an interest in finding the right people (i.e. the geeks) and helping them help history along, with a special eye for (he he described it in Cryptonomicon) the metis of Athena over the brute, ugly force of Ares. But that whole conversation is so much less interesting because he’s doesn’t actually do anything in the last third of the Cycle. We learn something pretty stunning—that he used his alchemical chops to help Daniel after his operation at the end of Quicksilver. Whether “revived” or “resurrected” is the right word to put to it is one of Those Ambiguities that run alongside his identity. But while we see his footprint, we don’t see the guy in System, and that sucks.

But why does Stephenson give us Enoch at all? Or (and especially) his elixir? In a series of novels about the dawn of modern science and economics, these touches of supernatural froofroo seem a little out of place, and I wouldn’t be surprised if lots of people are bothered by them. But I think they belong. Late on in System there’s the inevitable showdown between Newton and Leibniz—they go on for several pages about free will and the nature of God’s hand in the world and all the rest, with Daniel serving as reluctant referee even as he himself has admitted to being a Materialist. The upshot of that whole conversation isn’t a resolution, of course, but an admission that they’re not there yet, and maybe people in a few centuries will finally settle these things beyond debate—which we haven’t, of course, and so we get to one of the big Messages of the Cycle, insofar as there are any, which is: Keep trying to figure it out. Don’t ever stop. The presence of Enoch and his Elixir are a nod in the direction of what Newton would call the vegetable spirit—a hat tip to the ineffable, which may someday get reconciled with everything else, or remain ineffable, but which for now certainly cannot be effed.

I wondered all along how things would end for Jack, and found it hard to imagine a way to pull it off neatly. A straightforward happy ending would be too easy, and I assumed he’s just die somewhat gloriously after having made things right by his progeny, as his descendant Bob does in Cryptonomicon. Stephenson handles it all better than I could have imagined. There’s the whole, drawn out scene of hanging-day, with all the attendant Jack moments and historical trivia—if you’ve made it that far into the Cycle you’re loving it, and if it all seems like too much, you stopped reading a long time ago. The grand myth of L’Emmerdeur is sustained by his being carted off by the Mobb—dead, according to the authorities, but with enough wiggle room for other rumors to endure in the popular imagination. But he does live, and even gets together with Eliza, albeit in creaky, broken form. It’s just like he says:

“Ah, she is a great woman,” says the King, “and you, mon cousin, are a fortunate man.”
“To meet her in the first place was fortunate, I’ll give you that. To lose her was stupid. Now, I don’t know the word to describe what I am, besides tired.”

But before I get away from Jack’s ending: to what extent did he, and others, intend it? He is given ridiculously wealthy hanging clothes by someone unknown—probably Johann, in which case probably Eliza was behind it. Is it to honor him, or so that he’ll have stuff to whip the Mobb in a frenzy? And when Jack pulls his double-cross on Jack Ketch so that his death will be prolonged, is it in some vain hope that a rescue will come? Or does he really intend the Mobb to be his savior?

Daniel also survives, and gets to go back home to Boston—assuming he survives the voyage. His reward is not the completion of the Logic Mill, or achieving harmony between Newton and Leibniz. It’s making his mark, helping things along in his small way, and then managing to get clear to a bit of peace when it’s over. That whole “they lived happily ever after out in the country with their kids” schtick always seemed terribly boring to me, but that’s changed now that I have a kid. It’s still boring to contemplate as reader, but as a person, I get it now.

On the subject of kids: for Stephenson, they are Why You Do It, whatever it is that you do. It’s the motivation to make the world a better place, and it’s the solemn obligation that, if you’re a worthwhile person in the slightest, you honor. I made a note of that at page 750 when Jack is trying to get his sons to leave London without him, at which point it was worth mentioning, but in the concluding pages of System Stephenson manages to beat the whole “it’s for your kids!” drum a little too often, turning a well-stated implication of the Cycle into a Lesson. Too bad.

I realize I’ve dwelt too long on the ending, when there’s all sorts of great stuff leading up to it. The Tower scenes, of course. But also the death of Sophie. The assassination attempt at Herrenhausen. The freakin’ cannon-duel between Dappa and Charles White. Johann and Caroline’s escape from London. System is no Bonanza, but looking back, it sure had its sure of groovy moments.

All in all, the Baroque Cycle is a literary accomplishment that requires such particular tastes to fully appreciate, I doubt it’ll ever get all the recognition it deserves. Instead it will be That One Quirkily Long and Involved historical trilogy. But, to be fair, it is messy enough that I’m not going to be calling for its inclusion in the literary pantheon or anything. I remember the phrase “core dump” being used in one review of Quicksilver, referring to Stephenson’s inability to pick, choose, and shape all the historical info he turned up in his research. That’s an overstatement, but one that inclines in the right direction. My sense—hard to verify this close to having finished it—is that the books get sloppier as the Cycle goes on, thematically speaking.

But I won’t say for certain whether that’s the case until I read them again. And perhaps the biggest endorsement I can give to the Cycle is that, as soon as I turned the last page, my first impulse was to go back 2500 pages to the beginning, and start it all over again right away. I won’t—too much else on the reading pile at the moment—but I’ll come back to it in a year or so, and looking forward to the moment when I do.

That Voice

The new-ish Baltimore venue Rams Head Live is a great place to catch a band. There’s not much in the way of decor or character there yet, but the sound is good, and they’ve set up the balcony in a bell shape to maximize the number of people who can have a good view. Higher up on the balcony there’s a little cluster of twenty or so theater-style seats, pretty far up but looking straight at the stage. I’m young enough that I was still up for standing up for a few hours last night so I could be closer and have a good view, but old enough that I appreciated the existence of those seats, in theory.

I was there to see Neko Case for the first time. I put her on my Top Five list mainly on the strength of her backing vocals for the New Pornographers, and have since whetted my appetite by listening to some of her solo work. But none of that could have possibly prepared me for hearing her voice in person.

How to describe it? When the first song started, her voice shot out like a clarion and silenced the whole crowd in a second. It is loud but not brash, powerful yet subtle, and clear, clear as a mountain stream. If God were to decide to get back into the business of delivering personal messages, through prophets or whatnot, then it’d have to be through a voice both overwhelmingly forceful and transcendentally beautiful, capable of expressing something that could only be understood in poetry and song. Her voice, in other words. And listening to her belt out some of those gospel numbers, it’s hard not to believe she’s already been picked for the job.

It’s a good thing her backing band, known by themselves as The Sadies, played an opening set on their own, because I was too mesmerized by Neko’s voice to pay much attention to them later on. I know what you’re thinking: “Oh brother — not another Canadian surf/country band with a dash of punk.” But these guys had the goods, even if the long-haired guitarist looked a little creepy when he was singing. They were easily able to keep up with Neko veering from country to folk rock to gospel — they had even co-written a lot of the songs with her.

So, yeah, her Top Five slot is secure, and catching her when she’s next in town with the NPs just became mandatory. I’ll be paying all day today for staying up that late last night, but it was worth it.

Arthur Miller, R.I.P.

from _Death of a Salesman_ . . .

_Willy_: Then hang yourself! For spite, hang yourself!

_Biff_: No! Nobody’s hanging himself, Willy! I ran down eleven flights with a pen in my hand today. And suddenly I stopped, you hear me? And in the middle of that office building, do you hear this? I stopped in the middle of that building and I saw — the sky. I saw the things that I love in this world. The work and the food and time to sit and smoke. And I looked at the pen and said to myself, what the hell am I grabbing this for? Why am I trying to become what I don’t want to be? What am I doing in an office, making a contemptuous, begging fool of myself, when all I want to be is out there, waiting for me the minute I say I know who I am? Why can’t I say that, Willy?

Alan Speer

A few years ago I was happy to learn that Alan Speer was making a go at his great passion: film criticism. Even at that point it had been a while since I’d heard from him; it’s probably been a decade since I’ve seen him face to face. We knew each other in college, insofar as we knew each other at all — we graduated the same year, and interacted as fellow writing-for-the-arts-magazine types.

Alan died this past Sunday. It happened after he had finished competing in a swim meet — without warning, his heart failed. He was far, far too young for this to happen.

Though our paths hadn’t crossed in a long time, Alan has always remained important to me for what may seem an odd reason — he was the first openly gay person I ever really got to know. It must have been hard for him, attending a religious college that was going through a tempest of community debate about homosexuality while we were there — and probably is still. In the midst of that, at a time when I was forming my opinions on a great many things, knowing Alan made it impossible for me to think of his condition as a “choice” — or, for that matter, to think of it as a “condition” at all. I’m grateful for that. The time will come when not just tolerance, but acceptance will be the norm — when the “love the sinner, hate the sin” talk from our college days will seem well-meaning but deluded, like the white moderates who asked Martin Luther King to wait. It’ll come. I’m sorry Alan won’t be there to see it.

A Recommendation

More content here (what a novelty!) in the next few days. In the meantime, the blog you _should_ be reading is Sara Zuiderveen’s “A Little More Life”:http://www.alittlemorelife.net/weblog/. New York life, music, waterbugs. She’s a gem.

Laptop Shopping Woes

When my laptop died, there was — I admit it — that little voice inside me that said “Goody goody! I get to get a _new_ one!”

That voice is silent now. Weeks later, I still haven’t bought a new laptop. Not because the purchase hasn’t been cleared during spousal deliberations — it has — or because there’s something in particular I’m waiting for. I just can’t find one that fits, one that makes me feel eager to get it after shelling out all that money — at least, not one in my price range.

Laptop shopper, be warned: it may _seem_ as if laptops are surprisingly inexpensive these days, but here, as is the case with computer shopping generally, you always, always get what you pay for. When you see that killer deal for a $800 laptop on the manufacturers’ website, you can be sure that once you get in there and configure it to the point where it’s actually _usable_, instead of with all the barebones options they gave it by default so they could brag about the price, you’ll be up to $1300 or so. And that $1000 notebook that you saw in the Circuit City flyer? You’ll have to do a bit of poking around to discover just what corners they’ve cut on that model. But you can be sure they’ve cut them.

Admittedly, all of these el cheapo laptops _work_. But I’m working from a basic principle of computer buying, which is that, for the same amount of money, I should be able to buy a laptop that’s way, way better than the one I bought two and a half years ago. And that is patently not the case today. I’m having to pay extra to even get more RAM than what my current one has. Screen technology hasn’t appreciably advanced. Video acceleration usually happens via shared memory, which is little better than no acceleration at all. There’s all sorts of cool stuff going on with desktops these days (64 bit architecture, PCI Express) but the laptop market seems to have absorbed almost none of it. They’re stuck in a rut.

Part of the problem lies with me, though. I waffle back and forth between my desire to have a light, portable laptop — under 6 pounds — and to have a powerful one with cool stuff on it. You can’t get both without paying through the nose, and I can’t seem to decide which I want more. So I wait and I watch. What I’m watching for is a deal — a special offer, a new model, something — that, whatever side of that divide it falls on, calls out to me because it has _value_. Bang for the buck. But it ain’t there.

The distinction between this and the desktop couldn’t be sharper. The desktop was going south in minor ways, too — on-board sound giving out, occasional hiccups and freezes. All I had to do was order a new motherboard — $80 — put it in there, and things are groovy again. I even got one (Abit NF7) with onboard video so I could return the replacement video card I bought recently. If I had wanted to I could have upgraded the RAM or processor just as easily, if not as cheaply — but performance is fine, and if I need to do so in the future, it’ll only be cheaper than it is now.

And yet, it’s hard to be without a laptop. Ella finds it easy to get lost in her own activities when I’m sitting on the couch with the laptop — I guess she figures I’m right there should she need me. But as soon she realizes I’m sitting at the desk, she’s right there tugging at my leg — partly because I’m facing away, but probably more because that’s where the _pictures_ are, and if I’m sitting right there, why aren’t we looking at pictures?

I will have to bite the bullet soon. But I never thought I’d think of laptop shopping in terms of bullet-biting.

Major League Halo

As promised, I stopped by the big Halo 2 tournament sponsored by Major League Gaming this past Sunday. Some general interest cultural anthropology tidbits follow, with Halo-specific observations (for fellow players) under the fold.

The tournament took place in one of the big conference rooms at the local Sheraton. The room was filled with pairs of long tables, each with four TV monitors, so that teams of four players could sit next to each other in a row, facing their opponents. A big poster at the front of the room showed the double-elimination bracket for the day; near it, spectators could watch the top-ranked match on four big projection screens.

At first, the demographic represented there seemed quite familiar to someone like me, who has attended more than their share of collectible card game tournaments. But I gradually became aware of the differences—chief among them, that of age. I had assumed that, since competing here meant flying in from around the country and shelling out for a hotel room, the competitors would skew a little older than what you find on Xbox Live. But the vast majority of the players were evenly split between teenagers and college-age guys. There were a handful of mid-twenties types, but no one there my age. There were a fair number of females present but none of them actually competing that I saw.

When I arrived, a match was underway to clinch the winner’s bracket. All the players on one side had ‘StK’ in their usernames—an indication that that’s the clan they belonged to. StK (Shoot to Kill) is probably the most famous Halo 2 clan; most of its members dominated the tournament circuit for the original Halo. Knowing that, I thought that maybe at least they would be a little older, but no—they were kids. One of them even had pimples.

So how did all these kids get here? My first theory came about while sitting near the StK guys after their match. They were talking shop when a middle-aged woman walked up and addressed the pimply one.

“Danny, did you want to get something to eat?”

“No,” he replied sullenly.

“But you haven’t had any lunch yet!”

“NO, mom . . .”

“All right, well, I’m going to Subway with your sister.”

Danny managed to roll his eyes without rolling them, and went back to the post-game analysis with his friends.

After that I looked around and realized that Danny was by no means the only one with a parent in the room. That was it, I thought—the college guys are cramming into cars and driving across the country, and the teenagers are convincing their families to take a vacation in Washington D.C. on the weekend that coincides with the tournament.

But I didn’t really understand what was going on until I talked to a couple of the college-age guys for a while. One of them, you see, had made $80,000 on the MLG circuit the previous year, and so had dropped out of school to play video games competitively full-time. He explained that most of the people at the tournament had gained their slots at regional qualifiers, and so enjoyed free hotel accommodations and registration. Factor those out and the airfare isn’t as big an obstacle. So Danny’s not leeching off his parents at all—if anything, his hotel room is what’s making their D.C. vacation possible in the first place. (Mr. $80k commented that the StK guys were playing at a “completely different level” than what he was capable of—so how much money are they making?!)

That’s when I realized: this is a sport. Professionally speaking, it’s very small—the number of people making a living at it number in the dozens, or hundreds if you count PC gaming in there as well. The physical knack for playing seems to peak in the 18-20 year range—nothing unusual there, sports-wise. If the number of spectators are small, it’s because everyone who has an interest can easily play instead of watching—it’s easy to participate, and the training regimen isn’t very rigorous. There’s athleticism involved, but it’s all in fine motor skills. When you get to the tournament level, the strategy, the team dynamics, and the mental game all come into play, just like in other sports. The popular conception of events like this lags behind reality, and will probably continue to do so for a few more years. The culture at large still don’t have a handle on just how many people play and video games, and how much complexity and depth is involved in doing so. But we’ll get eventually.

Keep reading for all the Halo-specific stuff . . .
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The MLG tournaments have their own rules, which differ in some important ways from the Live playlists. Radar is turned off for a lot of games, including Team Slayer and Team CTF. Most importantly, the starting weapon is always Battle Rifle instead of SMG. I’ve tried this on Live a few times and I actually like it a lot. The BR is more of a finesse weapon, and it makes the dual-weapon combos rarer and thus more significant.

Those StK guys really were amazing. The speed and accuracy with which they’d pull off head shots didn’t seem quite human. And they were clearly on track to dominate the whole tournament. But they were the only ones who seemed a cut apart—everyone else, though they were clearly way better than I was, were at least playing with familiar strategies and making familiar moves, familiar mistakes. (That is, sometimes they shot and missed, unlike the StK guys.)

One thing that surprised me was how heavy the grenade use was. Partly this was due to the difficulty in dual-wielding, but I saw plenty of people pass up opportunities to dual-wield so they’d have the grenade option. Picking up extra grenades at the right spots on the map was key, because they’d toss grenades around corners or behind them or whereever just as a matter of course—known around here as the Tom Berger school of Halo strategy.

Weapon-switching, too, was frequent and often frenetic. Plasma Pistol + Battle Rifle was a very popular combo. Guys who had the sword would almost never run around with it drawn, but would whip it out, attack with it, and switch back to BR so quickly that sometimes it took a second to register that the sword had been there at all. Between this and the grenades, the top players just seemed a whole lot busier—always, always doing something.

But, for all that, their strategy was surprisingly conservative. Best example was watching StK dominate in a Crazy King match. I was constantly surprised at how many times they left the flag zone neutral even when they had somebody nearby. If someone got to an empty flag zone, and there were enemies on his radar, he would hunt them down before stepping in. They generally waited for backup before occupying the zone—and always had only one guy do so, while the others defended the area. I don’t think I ever saw them clumped so that they could be hit by the same grenade. Crazy King aside, these guys were careful, never charging wildly around a corner when they thought someone might be there—even if they had the firepower to manage it. Instead they’d slow, sometimes crouch, and then peek around the corner long enough to head-shot somebody with a BR or sniper rifle. What made it so amazing with the StK guys is that they’d peek around the corner for a fraction of a second, and still manage to zero in on somebody’s head and pull back again. Freaky.

In Capture the Flag, with touch return turned off, flag carriers would never hold on to the flag for very long. They’d run and throw, run and throw—partly to get some extra distance on the flag, but mainly I think so that if they got shot it was less likely that the flag would go flying at an inconvenient angle. And they’d drop the flag at a drop of a hat if there was a pursuer that needed to be engaged. I saw a very cool toss used all the time on Beaver Creek—the flag stealer would run up the ramp above the flag spot and toss it through the whole in the roof. If they were really on, someone would be there to grab it and hop right through the teleporter. But they’d do it even if that wasn’t the case, just to get the flag clear in a relatively hard-to-defend place.

The weapon combos I saw were definitely influenced by the whole starting-with-BR thing. Sniper rifle and rocket launcher were obviously very popular. BR+PP was common. For dual combos, I saw SMG+Magnum, SMG+Plasma Rifle (my favorite), and occasionaly dual Magnums, but no others. Never saw anyone fighting with Needlers, and I didn’t see very much Shotgun use, either.

I asked Mr. $80k what he thought of Halo 2 compared to Halo:CE. He said that they were so different, it was hard to compare—that the only thing they had in common was Master Chief. The main things he noted were that the weapons were powered down, and that the physics engine was different—more cartoony and less realistic in Halo 2. He wasn’t being judgmental about it—it wasn’t that he liked one more than the other, just that they were different. Which, I think, is a bit of myopia—the games are very similar, even obviously so, and you’d have to have your nose pretty deep into the nitty gritty to think of them as significantly different. Which, of course, these guys obviously do.

He also said that almost all the top-ranked, non-cheating Live players were at the tournament. But many of their ranks had been slipping simply because they’d been training with custom games using MLG rules instead of using the playlists.

I meant to ask them whether being level 10 in Rumble Pit and Team Skirmish made me respectable in their eyes or a total noob, but didn’t get around to it. 🙂